Bounding Box

Description

Installation. Custom software, wooden boxes, solenoids, video projection.

Variable size.

 

IN COLLABORATION WITH FITO SEGRERA

An installation created with motion capture data, custom software and hardware with the only purpose of conveying a sense of human presence, a digitalized body which rematerializes as analog sound.
When a virtual skeleton crosses the limits of its virtual bounding box, the physical wooden box reacts in the same area where there is a digital collision. This mechanical reactions happen due to several actuators (solenoids) installed inside the box. The systems evokes some kind of telepresence in the space, blurring the borders between virtual environments and physical ones. In addition, a projection with real time visual data obtained from the the skeleton’s digital joints, highlights where and when the bounding box is intersected by the digital presence.
Keywords real time, data transfer, motion capture, motors, kinetic, visual data, conceptual, files.

 

 

Developed in:

 

 

Supported by:

 

 

 

In collaboration with:

 

 

Date

8 mayo 2018

Exhibited in

CHRONUS ART CENTER

From