Information generates a transit in its digital wandering.
Like pre-established routes, our data and digital traces traverse the world from server to server, leaving “timestamps” and remnants of bytes that belong to us as generators of information.
Today, body recognition systems, actions, transactions and exchanges are part of a large global information ecosystem that diversifies, amplifies, multiplies and expands us throughout the world.
This notion configures a new space for identity and the human being, a fractioned space spread across the globe and the digital sphere.
LANGPATH is an interactive and cinetic sculpture that is exchanging digital files of motion capture from servers in the north hemisphere and in the south hemisphere, and in real time.
The kinetic sculpture represents in real time the transfer of files from a database of moving bodies. Files of type BVH (biovision hierarchical files) are transferred between servers in the northern and southern hemispheres coinciding with the movement of the blades of the sculpture.
6x4m. Metal structure, 1 motor, 2 screens, 4 RaspberryPi, 4 Arduino, presence sensor. Custom software.
4 Servers.
Produced in ESAT
with Toni Vaca and José Luis Hidalgo
Supported by
Biennial of Digital Art FAD, Brazil
Subdirección General
Promoción de la Cultura de España.